Basic Configuration
You can configure the system via the
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LIST OF AVAILABLE MODIFIERS
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most visuals (excluding backgrounds and overlays) can be positioned around
the screen by appending a _xN and _yN to their symbol name, where the N
denotes the numeric value of their respective coordinate
some visuals will also allow you to append _zN to their symbol name, where
N denotes the numeric value of item's Z positioning
(effects usually default to 30, while overlay and misc items default to 100
keep it under 900 in order for the visuals of the intro animations to
function properly)
underscores are NOT allowed in file names!
<< BACKGROUNDS >> (not additive)
defaults to Graphics/MODTS/Backgrounds/background if no
background is added as a modifier
backgrounds will always appear as the bottom most layer
only one background can be selected at a time
"background1" -> "Digital" style
"background2" -> Ultra Wormhole style
"background3" -> Space Dust
"background4" -> X/Y Gradient
"background5" -> Rainbow Gradient
"background6" -> Outdoor Panorama
"background7" -> Mother Beast Lusamine VS BG
"background8" -> Gen 5 Evolution BG
"background9" -> Z-Move-like BG
"background10" -> Silhouette ala D/P/Pt
"background11" -> Simple Scrolling background
"background12" -> Crystal Formation
"background:XXX" -> to use a static background image, do not add any of the
specific modifiers and replace XXX with a valid
filename stored in
Graphics/MODTS/Backgrounds/
(do NOT specify the full path)
<< OVERLAYS >>
overlays appear as the top most layer (aside from the game's logo)
"overlay1" -> Horizontally Scrolling (to the right) (scrolling001)
"overlay2" -> Horizontally Scrolling (to the left) (scrolling002)
"overlay3" -> Horizontally Scrolling Clouds (pinned bottom left) (scrolling003)
"overlay4" -> Vertically Scrolling (scrolling004)
"overlay5" -> Black Bars (with little streaks that shine)
"overlay6" -> Star Constellation
"overlay7" -> Waveforms
"overlay:XXX" -> Static Image, replace XXX with a valid filename
stored in Graphics/MODTS/Overlays/
(do NOT specify the full path)
scrolling overlays allow you to append :XXX to the overlay name to load a
custom graphic in case you want to stack multiple different scrolling
overlays, where XXX denotes a valid file name stored in
Graphics/MODTS/Overlays/
(do NOT specify the full path)
these also allow you to append _sN to their name in order to modify their
scrolling speed, where N is a numeric value denoting the speed
(higher value means higher speed; defaults to 1)
<< EFFECTS >>
"effect1" -> Thin Rays (emitted from center)
"effect2" -> Smoke (dispersed from center)
"effect3" -> Vacuum Waves
"effect4" -> Thick Rays (emitted from center)
"effect5" -> Shine Particles (dispersed from center)
"effect6" -> Shine Particle (glowing)
"effect7" -> Shine Particle (spinning)
"effect8" -> Sun Rays & Lens Flare (top left corner)
"effect9" -> Electric Beam + Sparks
"effect10" -> Row of Fire Particles
"effect11" -> Adds a slowly spinning element
"effect12" -> Mother Beast Lusamine VS Particles
"effect13" -> Floaty bubble particles
<< MISCELLANEOUS >>
"misc1" -> Trainer Running (bottom right)
"misc2" -> Pokemon Running (bottom middle)
"misc3" -> Static Pokemon (can have glowing overlay)
"misc4" -> Animated Pokemon (additional config below)
allows for scaling by appending _sN to the symbol name
where N is the numeric number of the zoom
"misc5:XXX" -> Static Pokemon Image, replace XXX with an appropriate
filename stored in Graphics/MODTS/Overlays/
(do NOT specify the full path)
"bgm:XXX" -> Specify specific BGM to use with the title screen
replace XXX with a valid audio filename
if modifier is not present, BGM defaults to whatever
file is defined in the RMXP system
(do NOT specify the full path)
"intro:N" -> Defines which intro animation to play with the title screen
replace N with a numeric value
:1 - FRLG styled
:2 - HGSS styled
:3 - ORAS styled
:4 - DPPT styled
:5 - Faded Zoom
:6 - XY styled
:7 - Hyper Drive
<< LOGO EFFECTS >>
"logoX:N" -> Adjusts the x coordinate of the Logo position
"logoY:N" -> Adjusts the y coordinate of the Logo position
"logo:bounce" -> Adds bouncing animation to Logo
"logo:glow" -> Adds glowing animation to Logo
"logo:shine" -> Adds an animated shine overlay to Logo
"logo:sparkle" -> Adds sparkles to logo
!!The order in which you add your modifiers can have an impact on their
Z indexing!!
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Graphic Assets
The list below contains a breakdown of all the Graphic Assets used by the script:
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BACKGROUNDS use the following files (root folder Graphics/MODTS/)
background1 -> Backgrounds/digital.png
background2 -> Backgrounds/radiant.png
Particles/ring001.png
background3 -> Backgrounds/clouded.png
Particles/ring003.png
background4 -> Backgrounds/dusk.png
Particles/radial001.png
background5 -> Backgrounds/rainbow.png
background6 -> Backgrounds/sky.png
Panorama/clouds.png
Panorama/grass.png
Panorama/mountains.png
Panorama/trees001.png
Panorama/trees002.png
Panorama/trees003.png
background7 -> Particles/ring004.png
Particles/ring005.png
Particles/ring006.png
background8 -> Backgrounds/evolution.png
Particles/ray004.png
background9 -> Backgrounds/ethereal.png
Particles/special005.png
background10 -> Backgrounds/silhouette.png
Panorama/streak.png
background11 -> Backgrounds/scrolling.png
background12 -> Backgrounds/crystal.png
Intros/{all the crXXX.png files}
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OVERLAYS use the following files (root folder Graphics/MODTS/)
overlay1 -> Overlays/scrolling001.png
overlay2 -> Overlays/scrolling002.png
overlay3 -> Overlays/scrolling003.png
overlay4 -> Overlays/scrolling004.png
overlay5 -> Overlays/static001.png
overlay6 -> Particles/{all the starXXX.png files}
overlay7 -> Overlays/{all the wavesX.png files}
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EFFECTS use the following files (root folder Graphics/MODTS/)
effect1 -> Particles/ray001.png
effect2 -> Particles/smoke001.png
effect3 -> Particles/ring002.png
effect4 -> Particles/ray002.png
effect5 -> Particles/shine001.png
effect6 -> Particles/shine002.png
effect7 -> Particles/shine003.png
effect8 -> Particles/ray003.png
Particles/{all the flareXXX.png files}
effect9 -> Particles/special001.png
Overlays/special001.png
effect10 -> Particles/special003.png
effect11 -> Particles/radial002.png
effect12 -> Particles/special004.png
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MISCELLANEOUS use the following files (root folder Graphics/MODTS/)
misc1 -> Panorama/trainer.png
misc2 -> Panorama/pokemon.png
misc3 -> Overlays/pokemon.png
Overlays/pokemonOverlay.png
misc4 -> uses actual battler sprite