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Elite Battle: DX

Elite Battle: DX

by Luka S.J.

Take your battles to the next level with the ultimate Battle System skin!

Totem Battles

The Totem battler option is just an adjustment to the opposing battler's stats, while adding a small animation and additional particles to spruce up the visuals. Aside from these effects, Totem battles remain the same as standard Wild Battles (i.e. no SOS mechanic implemented).
As documented in the 'Next Battle Data' portion of the Documentation, Totem battles are automatically triggered when the system detects that a stat increase for a Wild Battle has been queued up. To initialize a totem battle, simply run the following before your battle:

EliteBattle.set(:nextBattleData, {
  :STAT_RAISE => [:STAT, factor, ...]
})
# Where the following is true:
  # :STAT is a symbolic name of the status to raise (:ATTACK, :SPECIAL_ATTACK, :DEFENSE, :SPECIAL_DEFENSE, :SPEED)
  # factor is a numeric value by which you can raise the stat (1 - 3 for best results)
  # Stat raises are defined in pairs (symbolic name, factor) and you can raise multiple stats at the same time
  # by adding to the :STAT_RAISE array