#-------------------------------
[VECTORS]
RoomScale          = 2.25
SINGLE
  XY               = 102,408
  ANGLE            = 32
  SCALE            = 342
  ZOOM             = 1
DOUBLE
  XY               = 102,408
  ANGLE            = 32
  SCALE            = 342
  ZOOM             = 1
TRIPLE
  XY               = 102,408
  ANGLE            = 32
  SCALE            = 342
  ZOOM             = 1
SENDOUT
  XY               = 234,306
  ANGLE            = 24
  SCALE            = 206
  ZOOM             = 0.5
ENEMY
  XY               = -276,678
  ANGLE            = 32
  SCALE            = 686
  ZOOM             = 1.5
PLAYER
  XY               = 238,332
  ANGLE            = 36
  SCALE            = 292
  ZOOM             = 1
DUAL
  XY               = 196,306
  ANGLE            = 26
  SCALE            = 242
  ZOOM             = 0.6
#-------------------------------
[BATTLERPOS-0]
SINGLE
  XYZ              = 116,252,21
DOUBLE
  XYZ              = 92,240,21
TRIPLE
  XYZ              = 76,234,21
#-------------------------------
[BATTLERPOS-1]
SINGLE
  XYZ              = 234,152,11
DOUBLE
  XYZ              = 256,164,15
TRIPLE
  XYZ              = 264,156,18
#-------------------------------
[BATTLERPOS-2]
DOUBLE
  XYZ              = 192,262,25
TRIPLE
  XYZ              = 152,244,25
#-------------------------------
[BATTLERPOS-3]
DOUBLE
  XYZ              = 198,152,11
TRIPLE
  XYZ              = 210,154,15
#-------------------------------
[BATTLERPOS-4]
TRIPLE
  XYZ              = 230,254,28
#-------------------------------
[BATTLERPOS-5]
TRIPLE
  XYZ              = 162,152,11
#-------------------------------
[COMMANDMENU]
ButtonGraphic      = btnCmd
SelectorGraphic    = cmdSel
#-------------------------------
[FIGHTMENU]
ButtonGraphic      = moveSelButtons
MegaButtonGraphic  = megaButton
SelectorGraphic    = cmdSel
CategoryGraphic    = category
TypeGraphic        = types
ShowTypeAdvantage  = false
#-------------------------------
[TARGETMENU]
ButtonGraphic      = btnEmpty
SelectorGraphic    = cmdSel
#-------------------------------
[BAGMENU]
Shade              = shade
LastItem           = last
BackButton         = back
PocketIcons        = pocketIcons
PocketButtons      = itemContainer
PocketName         = itemName
ItemFrame          = itemFrame
ItemCancel         = itemCancel
ItemConfirm        = itemConfirm
SelectorGraphic    = cmdSel